Year 3 Spring 1
Year 3 Spring 1 – Programming - Sequencing sounds
This children will explore the concept of sequencing in programming through Scratch. It begins with an introduction to the programming environment, which will be new to most of them. They will be introduced to a selection of motion, sound, and event blocks which they will use to create their own programs, featuring sequences. The final project is to make a representation of a piano. The unit is paced to focus on all aspects of sequences, and make sure that knowledge is built in a structured manner. Children will also apply stages of program design through this unit.
Online Safety - Keeping it to yourself
The children will be learning how to use technology safely, respectfully and responsibly; recognise acceptable/ unacceptable behaviour; identify a range of ways to report concerns about content and contact in the context of creating passwords and using privacy settings.
They will also learn how to create strong passwords and understand privacy settings.
Useful Vocabulary
Click the links below to visit more detailed glossaries
Scratch Lingo Coding Kids Glossary
Programming - Computer programming is the process of telling a computer to do certain things by giving it instructions. These instructions are called programs
Blocks - Programming commands that you snap together to create a program in Scratch.
Command - an instruction for the computer to follow
code -
sprite - An object or character on the Scratch stage that performs actions.
costume - You can think of costumes as different versions of the same sprite.
Stage - Where your project is displayed when active.
Backdrop- the background of your project in Scratch. You can have multiple backdrops in one project.
Motion - movement
Point in direction - A block that points the sprite in a specific direction
Go to - A block that tells the sprite to go to a specific position on the screen
Glide - Move at a steady/smooth pace to another position
Sequence - A set of programming blocks that make actions happen one after another.
Event - An event is just what it sounds like — an event is something that happens
Algorithm - Code is made up of algorithms: highly structured and ordered lists of instructions.
Debug - the process of going through your code and finding all the little errors that prevent it from working properly — or, in some cases, from working at all!